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3-vs-5? No problem
November 17, 2017
Sign made big plays in the 2-0 victory against the Red Canids in the HGC Finals.
ANALYSIS
Sign took Red Canids' overaggressive maneuvers and shoved them down their throats in Game 1 on the map Towers of Doom. At the 12-minute mark, Sign was able to use Falstad's Mighty Gust to push four members of Red Canids into a very precarious situation, allowing his team to pick up a 2-for-0 trade. Game 2 had Sign on Muradin, picking up the first blood for his team at the six-minute mark with a great Dwarf Toss. Sign's best play was in the final moments of the game, when he was able to take a 3-vs-5 fight with the help of Lockdown's Abathur Symbiote. This was amusing to watch, as not only would Sign not die, but he would proceed to crush two healers, two assassins and a tank almost single-handedly.
Symbiote for the win
November 17, 2017
Lockdown used his Abathur "hat" to secure a very amusing 2-0 victory against the Red Canids in the HGC Finals.
ANALYSIS
Game 1 had Lockdown on the hero Tassadar for the map Towers of Doom. Using his Oracle, Lockdown was able to act as a primary counter to the enemy Abathur mines by giving them visibility. Two minutes into Game 1, Lockdown had a great rotation from middle to bottom lane to support an ongoing teamfight. By the time he reached the point of action, Lockdown was able to use his Shield to keep H82 alive with only a fraction of health, allowing his teammates to take a 3-for-0 trade against the Red Canids. Game 2 had Lockdown on the hero Abathur opting for a full-blown Symbiote build. This build proves particularly devastating on a Muradin due to his ability to stick on targets and his high auto-attack damage. Together, Lockdown and Sign were able to turn a 3-vs-5 situation into a clean sweep in the final moments of the game, making complete fools out of the Red Canids.
A lot of personality
November 17, 2017
HongCoNo hit it off with Red Canids as he engaged them in B-Stepping throughout their 2-0 victory in the HGC Finals.
ANALYSIS
HongCoNo came out punching in Game 1 when it came down to who could B-Step more in the first five minutes of the game. Unlike the Red Canids, HongCoNo could actually back up his salty movements with a great Storm Bolt into kill against the enemy Sonya at the four-minute mark. Game 2 had HongCoNo convincing the rest of his team to do complete role swapping in an attempt to show their vast superiority to the South American team. With HongCoNo now on Greymane, he opted for a completely cheesy Cocktail build with Wizened Duelist, something you typically only see in Hero League games. HongCoNo's best play was at the 11-minute mark when he was able to capitalize on H82's amazing five-man March of the Black King. Diving in with Go for the Throat, HongCoNo was able to pick up two quick kills on the enemy Cassia and Reghar, both primary targets. Despite his numerous pointless deaths, HongCoNo and co. easily defeated the Red Canids without breaking a sweat.
Taunts the opposition
November 17, 2017
Hide danced circles around the Red Canids in a 2-0 victory in the HGC Finals.
ANALYSIS
Game 1 had Hide on the support character Malfurion. The first shot was taken in the bottom lane after the Red Canids spent the first 30 seconds of the match B-stepping. Having seen enough of this shenanigans, Hide used his Entangling Root to pick up first blood on the enemy Valla. Game 2 had Hide on Lucio for the map Dragon Shrine. At the seven-minute mark Hide landed the perfect Sound Barrier, which would allow Tempest to take a convincing teamfight and the first Dragon Knight of the game. Not long after, at the 12-minute mark, Hide landed yet another fight-winning Sound Barrier, keeping Lockdown and HongCoNo alive and healthy.
Plays with his food
November 17, 2017
H82 crushed the Red Canids 2-0 in the HGC Finals.
ANALYSIS
Game 1 had H82 playing Greymane on the map Towers of Doom. The match started off with a series of B-steps from both sides, which was both amusing and bizarre. When both sides were done break dancing, the fighting commenced with H82 picking up three kills in the first two minutes of the game. Game 2 had H82 on Leoric making the "perfect play for a tank," at the nine-minute mark. Waltzing up onto two members from Red Canids, H82 was able to intimidate them away from the Dragon Shire bottom bruiser camp with only one minion left. Thus, he took it for himself despite there being four members of the opposition nearby. Such was the swagger and intimidation that Tempest was bringing out onto the battleground, that despite all Red Canids' B-Steps, they really were just all talk (step?) and no game. H82 drove this point home at the 11-minute mark when he absolutely decimated all five members of Red Canids with a perfectly timed wraith walk.
Top performer of the day
November 17, 2017
Nic shocked the crowd with his quick reactions in the 2-0 victory against Team Dignitas in the HGC Finals.
ANALYSIS
Nic played Li-Ming in Game 1 on the map Infernal Shrines. Knowing that Li-Ming isn't an effective fighter on the shrines, Team Expert did their best to take fights in such a way that Nic was able to land his combos right outside the shrine, avoiding the minions and maximizing the her burst potential. Li-Mings weak shrine clear doesn't matter if the other team is dead, and with this mantra under their belt Nic went about picking up a great first blood on the enemy Kharazim. Game 2 had Nic playing a death-defying Tracer on the map Towers of Doom. Dodging nearly every stun or root thrown his way, Nic baited cooldown after cooldown, utilizing his hero's kit perfectly. At the 19-minute mark Nic was finally able to use his Pulse Bomb to pick up a shockingly quick kill on the enemy Greymane, drawing a huge reaction from the live crowd.
Comes in clutch
November 17, 2017
Cursen landed his heals exactly when he needed to in the 2-0 victory against Team Dignitas in the HGC Finals.
ANALYSIS
Cursen played the support character Reghar in both Games 1 and 2. Opting for the standard Ancestral Healing build in both games, Cursen needed to stay safe and out of sight in every single teamfight. Unfortunately, Cursen had the taste for blood at 11-minute mark and was crucified for it, costing his team a very important objective phase. Not even three minutes later, Cursen more than made up for this misplay with a beautifully timed Ancestral Healing onto Nic, keeping him alive with only a sliver of health. Game 2 had a very similar game-changing play, with Cursen keeping BadBenny alive through the final teamfight of the game with a perfect Ancestral Healing.
Brings Haymaker to the finals
November 17, 2017
BadBenny had fun taking an unconventional heroic choice on Muradin in the 2-0 victory against Team Dignitas in the HGC Finals.
ANALYSIS
Badbenny played Muradin in Game 1 on the map Infernal Shrines. At the six-minute mark, Badbenny was able to land a perfect Stormbolt on an out-of-position Kharazim. This provided his teammates the perfect opportunity to pick up first blood. This kill would then allow Team Expert to hit level 10 and secure the second shrine. Game 2 had BadBenny playing Varian, primarily to deny Dignitas the opportunity to draft it. This was due to the fact that Nic was ultimately going to draft Tracer, a hero who is exceptionally weak to Varian's low-cooldown Taunt. Despite picking his hero to deny the opposition, BadBenny was able to create a lot of great opportunities for his team by using his Taunt to force out massive heroics from Team Dignitas in response.
Excellent off-tank
November 17, 2017
Atheroangel played a very impressive bruiser in the 2-0 victory against Team Dignitas in the HGC Finals.
ANALYSIS
AtheroAngel did a exquisite job playing Sonya in Game 1. Playing the map Infernal Shrines, Athero did what Sonyas do best: control the camps and shrines. Never straying too far out of position or pushing in too deep, Athero managed to find the perfect balance between aggression and passivity. In this way, Athero did a was able to bait many of his opponents' abilities, as they assumed he was committing to every Spear. Game 2 had Athero doing a great job split-soaking on the hero Leoric, reaching over 150,000 siege damage on the map Towers of Doom. At the 14-minute mark Athero made the crowd gasp with a truly impressive use of his March of the Black King, nearly healing himself back to full health. This play was one of the turning points in Game 2.
Good positioning
November 17, 2017
Adrd had a very reliable performance in the 2-0 victory against Team Dignitas in the HGC Finals.
ANALYSIS
Adrd played Tassadar in both Games 1 and 2. Never straying in too deep, Adrd was always ready with his shields. Part of the reason Adrd was so successful on this hero was due to Team Expert's solid drafting choices, only ever picking one hero who would rely on Tassadar's support. In Game 1 Adrd was able to keep Athero alive through all odds as he pushed Sonya to the limits of her kit. Game 2 had Adrd enabling Nic on Tracer, allowing him to accomplish major plays in the final stages of the game.
Minimal impact
November 17, 2017
Zaelia contributed very little in the 0-2 loss to Team Expert in the HGC Finals.
ANALYSIS
Zaelia played Leoric in Game 1 opting for March over Tomb at level 10. While this might have been a questionable decision, it also made sense when you consider its anti-synergistic nature with Genji's lack of burst damage. Even if Zaelia was able to capture the enemy Reghar, who should have been the primary target, the only real followup damage was Snitch. On the flip side, Zaelia got almost zero value out of March of the Black King, and it could have been deemed an equally useless heroic with they way he was activating it in teamfights. Overall this draft decision would cost Dignitas, as it forced them into many positions where Leoric was less than useful. Likewise in Game 2, Zaelia seemingly got very little value out of the hero Arthas, whose primary function became holding down the solo lane against the enemy Leoric.
Late-game deaths prove costly
November 17, 2017
Snitch gave up some very crucial late-game deaths in the 0-2 loss to Team Expert in the HGC Finals.
ANALYSIS
Snitch played a pretty solid Genji in Game 1 on the map Infernal Shrines. Using his Dragon Blade heroic at the 11-minute mark, Snitch was able to force a fight on top of the enemy Reghar, picking up a huge kill for his team. This would allow Team Dignitas to take the lead for the first time in the game. Despite this promising play, Snitch would eventually end up getting a little bit too aggressive in the late game, going far too deep for his teams only assassin character. This would result in an untimely death, which would then force his team to give up the first Keep of the game. Game 2 had Snitch playing Greymane on the map Towers of Doom. Again, Snitch did an excellent job in the early game only to throw the match with a careless play at the 19-minute mark. Instead of hearthing for full health, Snitch decided he was safe enough to clear the bottom minion wave at half health. Seemingly out of nowhere, the enemy Tracer slipped right in and instantly deleted him, again forcing Dignitas to fight without their only assassin.
More split-soaking
November 17, 2017
Mene ended up seeing very little action in the 0-2 loss to Team Expert in the HGC Finals.
ANALYSIS
Mene was nearly a non-factor in Game 1, as he pretty much just split-soaked the entire time on the hero Brightwing. While he did keep his team even in experience, he was often Phase Shifting in far too late to get any serious value out of his Emerald Wind. When Brightwing is paired with a Genji, it's typical to see the Brightwing begin his Phase Shift the moment Genji enters the enemy backline. In this way Brightwing can then use Emerald Wind to displace and isolate members from the opposition. Sadly, Mene was not able to do this even once during the entire match. Game 2 had Mene playing the slug hero Abathur utilizing the hero's ability to split-soak on the map Towers of Doom. Once again this meant that Mene was relegated to the boring task of holding down the off lanes. At the nine-minute mark, Mene was able to use his Ultimate Evolution to buy enough time for his team to sneak one of the bell towers, a favorable trade due to being at a talent disadvantage.
Best on heroes with stuns
November 17, 2017
JayPL was a bit too quick to use his crucial abilities in the 0-2 loss to Team Expert in the HGC Finals.
ANALYSIS
JayPL played Tyrael in Game 1 as the primary engagement and protection tool for Genji via the use of his heroic, Sanctification. While JayPL didn't have a single bad Sanctification, he didn't have any great ones either, often being a little bit too trigger happy when it came to throwing it down. In this way, he was never able to maximize its value. At level 16 JayPL finally had access to Holy Ground, but likewise, was never able to get maximum value out of this talent choice. This was primarily due to Bakery on Kharazim not opting for Seven Sided Strike, one of the best followups to an isolated target. Game 2 had JayPL playing Muradin very aggressively from the get go, picking up first blood at the three-minute mark on the enemy Varian. Throughout the game, JayPL controlled and dictated how almost every single teamfight was taken and was a leading factor in Dignitas' early-game success.
Losing his composure
November 17, 2017
Bakery made a lot of panic plays in the 0-2 loss to Team Expert in the HGC Finals.
ANALYSIS
Bakery played the support character Kharazim in both Games 1 and 2. Game 1 had Bakery giving up first blood at the six-minute mark on the map Infernal Shrines. This was largely due to poor positioning and perhaps a lack of respect in his opponents. Opting for Divine Palm at level 10 was probably the biggest mistake Bakery could have made, and certainly cost his team dearly. Without Kharazim's ability to apply damage, Dignitas was solely relying on Genji to blow up any target they isolated. Game 2 was much of the same, with Bakery not landing a single valuable palm in the first 20 minutes of the game. A prime example of this was at the 19-minute mark when Bakery used his heroic in a state of panic on Snitch, single-handedly throwing the teamfight. This would force Dignitas to give up a very crucial late game Altar on the map Towers of Doom. At the 21-minute mark, Bakery finally landed the Divine Palm his team desperately needed, but it was too little too late.