Yan Jun-Ze 
Royal Never Give Up
Strong tank play nets victory over KZ
May 20, 2018
Letme earned a 4/5/28 KDA in RNG's 3-1 victory over Kingzone DragonX in the MSI Finals.
Throughout the entire series against KZ, Letme had an extremely strong and consistent performance. Playing exclusively tanks, his ability to support his team was critical to RNG's victory. His impact was felt through his ability to set up cross-map plays with teleport while simultaneously maintaining pressure in lane. This bought time for his team in each of the games, allowing his carries to scale up and become the dominant forces needed to claim victory. Averaging only a death per game while participating in the majority of his team's kills, Letme was the unsung hero of the series. Although he didn't have many flashy plays, he demonstrated his mastery of Ornn, dominating lane and bringing his team the advantages they needed to secure a 3-1 series victory to win the tournament.
Heavily involved in dominant win
May 18, 2018
Letme finished Friday's sweep of Fnatic with a 8/7/32 total KDA.
Letme ended Game 1 with a 5/3/10 KDA as Vladimir. He was involved in 15 of 27 kills, ending with the third-highest kill and assist totals in the opening game. Using Ornn in Game 2, Letme earned a 1/3/12 KDA. He was involved in 13 of 18 kills, leading RNG with 12 assists in Game 2. Using Ornn again for the final game, Letme finished with a 2/1/10 KDA. He was involved in 12 of 20 kills, tying for the team-high assist total. Letme tied for the team-high kill participation and assist totals during the three-game sweep.
Solid crowd control
May 15, 2018
Letme went 4/0/9 in RNG's Monday win over Kingzone.
On Ornn against the Camille of Khan, Letme had no trouble whatsoever keeping up with CS in the laning phase. Come teamfights, he was far more effective than his counterpart, as he was a major part of RNG's plethora of crowd-control abilities, allowing them to find kill after kill in the mid game and make Uzi's Kai'Sa unstoppably strong.
Helps out with global pressure
May 15, 2018
Letme finished RNG's win over EVOS with a 1/1/4 KDA as Gangplank.
Letme ended the game involved in less than half of his team's kills, being involved in only five of 11 kills. His one kill was the third highest on the team, while his four assists were tied for the third most. Letme's low kill participation wasn't much of an issue, as RNG found their lead elsewhere to dominate EVOS.
Low kill participation not an issue
May 14, 2018
Letme ended Monday's win over Flash Wolves with a 2/0/5 KDA as Cho'Gath.
Letme finished the game involved in only half of his team's kills but did his job in the frontline to take down Flash Wolves. Letme was unkillable, ending the game with the third-highest kill and assist totals on the team.
Solid teamfighting in win
May 14, 2018
LetMe posted a 0/3/7 KDA on Cho'Gath in Royal Never Give Up's victory over Fnatic on Sunday.
LetMe found himself in trouble early as he got caught out pushing too far up in lane. However, it didn't really set him back much and he was able to be the frontline monster that Cho'Gath is in the second half of games. Once RNG decided to group up in the second half, it began to string together winning teamfights and comeback from a 5,000 gold deficit. It was all over after RNG scored an ace 41 minutes in.
Early help not enough in loss
May 14, 2018
LetMe scored a 0/1/4 KDA on Ornn in Royal Never Give Ups loss to Team Liquid on Sunday.
The gank assistance that LetMe received wasn't enough for his Ornn to get any sort of a lead over Impact's Shen in the laning phase. In the late game teamfights, LetMe had some good engages using Call of the Forge God but the few battles that RNG won in the mid game weren't enough to wrestle control of from Team Liquid. RNG couldn't find a way to stop the split push and slowly bled until TL's second Baron power play overwhelmed the Nexus.
Closes out the series
April 12, 2018
Letme finished RNG's Game 2 win over WE with a 0/0/7 KDA as Ornn.
Letme replaced zz1tai after Game 1, helping RNG close out the series sweep. He ended the game involved in seven of 10 kills, tying Ming and Mlxg for the team-high assist total while giving away no deaths.
Preference on tanks
February 28, 2018
Letme ended Wednesday's 2-1 win over VG with a 4/5/22 combined KDA.
Letme finished Game 1 with a 1/0/11 KDA as Sion. He was unkillable, finishing the game involved in 12 of 18 kills, while earning the second-highest assist total at 11. In Game 2, Letme used Malphite and ended with a 2/3/4 KDA. He was involved in six of 11 kills, finishing with the third-highest assist total and the second-highest kill total. For the deciding Game 3, Letme used Gnar and earned a 1/2/7 KDA. He was involved in only eight of 19 kills, but finished tied for the third-most assists in the game. Letme ended the series involved in 26 of 48 kills, while tying Uzi for the second-highest assist total.
Closes out the series well
January 15, 2018
Letme ended RNG's 2-1 win over iG with a 9/4/16 combined KDA.
Letme used Maokai in Game 1 to finish with a 0/3/1 KDA. He was involved in only one of four kills for RNG in Game 1 as iG took the lead in the series. In Game 2, Letme was unkillable earning a 4/0/5 KDA as Vladimir. He was involved in nine of 13 kills, finishing with the second highest kill total in Game 2. For the final Game 3, Letme used Shen and dominated with a 5/1/10 KDA. He was involved in 15 of 21 kills, tying for the team high kill total and finishing tied for second in assists. Letme looked comfortable on tanks as well as a more carry oriented champion like Vladimir in the series.
Strong tank play nets convincing victory over Fnatic
October 22, 2017
LetMe earned a series KDA of 5/9/28 in RNG's 3-1 victory over Fnatic in the 2017 World Championship quarterfinals.
Throughout the entire series against Fnatic, LetMe had strong performances that assisted his team in picking up an impressive victory. He started off the series with two controlled games on Cho'gath and Maokai respectively. Finding a lead for himself, he had no trouble moving with his team and becoming an unkillable threat that allowed his carries to control the pace of the game. Although LetMe had an equally impressive showing in Game 3, Fnatic rallied and pulled off a victory from behind. He didn't let this get to him as he moved into the final game of the series, picking Shen and dominating. Although he didn't find a lead in lane, he used his crowd control and global presence to shut down the enemy carries, allowing his team to claim a 40-minute victory and secure the series 3-1.
Absolutely zero impact
October 13, 2017
LetMe ended RNG's Friday loss to G2 with a KDA of 0/4/0.
LetMe started off this game on Maokai by giving up first blood to a gank at five minutes, having blown his Flash in friendly gank attempt earlier. He never managed to recover, as RNG's only real engage attempt was botched, and he failed to make any impact whatsoever after losing lane. Mlxg was the only member of RNG to get kills, but LetMe didn't even manage an assist.
Excellent engage and crowd-control
October 9, 2017
LetMe finished Sunday's win over G2 with a 1/2/11 KDA as Maokai.
LetMe had a dominating game from the top lane, allowing RNG to run through G2 in the mid and late game. He was involved in all but one kill, tying Ming for the team high in assists with 11. LetMe was able to utilize Maokai's multiple forms of crowd-control to set up kills throughout the game.
Finds success on Cho'gath
September 2, 2017
LetMe finished RNG's 2-3 loss to EDG with a 14/15/28 combined KDA.
LetMe played well during RNG's victories in the first two games, using Cho'gath to earn a 12/1/17 KDA in the opening two games. It was all downhill from there, however, starting in Game 3 with a 0/6/4 performance on Kennen. He finished Game 4 with a 0/4/2 KDA as Maokai and Game 5 with a 2/4/5 KDA as Jarvan IV as EDG finished the reverse sweep. LetMe was involved in 42 of 66 kills in the series as RNG fell short of winning the LPL once again.
Strong backbone in series win
August 26, 2017
LetMe finished RNG's 3-2 win over WE in the semifinals of the LPL Summer Playoffs with a 5/10/28 KDA.
LetMe, while not overly dominant, was consistent enough to help his team bring home the series here on Friday. He played all tanks across the five games of this series, showing off his ability to block damage and keep his teammates alive throughout the series. This was especially true in the final game with his Shen. With the final teamfight being the ultimate decider of the game, his control over the pacing of the fight, along with his use of Stand United, gave RNG that slight edge needed to pick up the teamfight, and series, win. That's not to say that he was perfect all series long, however, as he was a bit poor on Jarvan IV in Game 1 and Cho'Gath in Game 3. Still, he did more than enough to bring home the win.
Roster History
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