Hu Shuo-Jie 
Flash Wolves
Near perfect against Kingzone
July 6, 2018
SwordArt ended Friday's win over KZ with a 1/0/14 KDA as Rakan.
SwordArt was involved in 15 of 17 kills, leading Flash Wolves in kill participation. He picked up one kill while giving away no deaths in the win. His 14 assists were tied for the team high as Flash Wolves picked up a win during Day 2 of Rift Rivals.
Aggressive on Pyke
July 5, 2018
SwordArt finished FW's win over RNG with a 1/1/9 KDA as Pyke.
SwordArt ended the game involved in 10 of 16 kills. His nine assists were the third highest total on the team, finishing behind Hanabi and Betty in the category. Despite the low assist total, SwordArt did more than enough to help FW pick up the win.
Passable on Morgana
May 16, 2018
SwordArt's scoreline read 0/2/7 as Flash Wolves took a loss to Fnatic on Monday.
Morgana ended up as something of an awkward pick in this game, since there wasn't a whole lot to Black Shield from the other team. However, the laning phase was strong from SwordArt, and the extra protection certainly never hurt anyone. He didn't make any outstanding plays or land any fantastic Dark Bindings, but he wouldn't be the first to receive blame for FW's loss.
Can't enable Betty
May 15, 2018
SwordArt ended Tuesday's loss to Team Liquid with a 0/3/8 KDA as Karma.
SwordArt was involved in all but one kill, tying for the team lead in kill participation during Tuesday's loss to Team Liquid. His eight assists were a team high as he utilized Karma's utility to get Flash Wolves off to a good start. He helped Betty become a threat but ultimately couldn't enable his AD Carry enough to close out the game.
Falls to RNG
May 14, 2018
SwordArt finished Flash Wolves' loss to RNG with a 1/3/2 KDA as Tahm Kench.
SwordArt ended the game involved in three of the team's four kills. He tied for the team-high in kills, assists, kill participation, and deaths. He struggled to really do much as RNG found an early advantage and never let up.
Everything his carry needs
May 13, 2018
0/0/13 was SwordArt's KDA by the end of Flash Wolves' Sunday victory over Kingzone.
With the Galio ultimate typically being used on other members, SwordArt's Tahm Kench was often the only thing keeping Betty's immobile Kog'Maw safe from harm. However, that was hardly a problem, as SwordArt not only kept his carry alive in fights but consistently waited until the very last second to use Devour, allowing the aggressive Kog'Maw to get off as much damage as possible in the fights. He managed to keep his carry to a single death while avoiding the death chamber entirely himself.
Leads Flash Wolves in assists
May 11, 2018
SwordArt finished FW's win over EVOS with a 1/0/15 KDA as Morgana.
SwordArt was heavily involved in Flash Wolves' win, ending the game involved in 16 of 22 kills, tying Betty for the second-highest kill participation in the game. SwordArt was unkillable and finished the game with a team-high 15 assists in the one-sided win.
Falls off as the game goes on
October 14, 2017
SwordArt ended Flash Wolves' Saturday loss to Misfits with a 0/3/4 KDA.
Flash Wolves managed to get out to quite a lead in this game, and SwordArt was a large part of that. His engage on Rakan was what secured the two kills FW needed to get a Baron buff and start to truly take over the match. However, once the Baron push was eventually thwarted and Misfits were able to stabilize, SwordArt simply couldn't find an engage for the remainder of the game. He tried to access Misfits' backline, but was bogged down with crowd control and couldn't get the angle for a flank, leading to several futile deaths and the loss.
Safe despite another loss
October 14, 2017
SwordArt used Lulu to end Saturday's loss to WE with a 0/1/4 KDA.
SwordArt posted a solid KDA but was unable to really make anything happen to give Flash Wolves momentum. He was involved in four of five kills, leading Flash Wolves with four assists. SwordArt struggled as a part of Flash Wolves veteran core, unable to get his team out of the group stages and managing no wins through their first five games.
Plays the part of Captain Hook in win
July 7, 2017
SwordArt ended with an assist-filled 2/2/11 KDA when Flash Wolves took down WE on Friday.
SwordArt was on Thresh in this game, and he played the champion was great skill and excellence. He picked up an early kill to avenge his ADC when he was taken down for first blood, and then got to work with locking down opponents all over the map to help his team to the win. In just about every teamfight, he was right there setting up his teammates for easy kills, which allowed them to dominate the late game and run away with the game.
Easy victory over GAM
May 19, 2017
SwordArt ended Sunday's win over GAM with a 3/1/16 KDA as Lulu.
SwordArt picked up five assists in the first teamfight of the game, setting Flash Wolves up for an easy win. He picked up a kill taking out Optimus in the mid game and had two assists during a bottom-lane dive in the mid game. SwordArt had 14 of his 16 assists come in the game's various teamfights, with his second kill coming in the second teamfight.
Near perfect game
May 16, 2017
SwordArt has an elite game vs SKT by going 0/0/12 in KDA on Saturday.
Outside of a few issues in lane that lead to Betty dying twice, SwordArt still had a spectacular game versus SKT. Although there were four players on FW that went deathless, being unkillable on a support is quite an achievement. Additionally, he tied with Maple as tops on the team in kill participation and he also led in assists. It was obvious the game was extremely important to SwordArt, every time the player cam turned to him he was yelling, leading the team with his passion. The dedication to winning was apparent in his willingness to roam and help his teammates, specifically Karsa achieve small objectives such as river ward placement and securing of scuttle crab. Task big or small, SwordArt was willing to go all the way in securing.
Costly positioning
May 15, 2017
SwordArt went 1/4/8 as Flash Wolves were taken down by TSM on Sunday.
SwordArt's mediocre Zyra game can definitely be pointed to as a factor in Flash Wolves' loss to TSM. On multiple occasions, SwordArt positioned himself too far forward and died as a result, usually without accomplishing anything of worth. In fact, his skill usage rarely impressed, and it's hard to point to anything he did particularly well. To top it off, he ended the game with the lowest kill participation on his team, and tied for lowest in the game.
Devour power
May 13, 2017
Swordart had a sneakily good game by going 0/3/8 in a win versus TSM on Thursday.
Once again SwordaArt proved exactly how powerful Tahm Kench is versus CC centric AD carry's. Although he didn't achieve a crazy assist number, SwordArt routinely used his Devour ability to halt TSM's kill pressure. Additionally, he led the game with 57 wards placed while coming in second in wards destroyed at 18, which rounded out a very complete support game.
Fails to stay alive in loss
May 13, 2017
SwordArt tallied a 0/4/1 KDA in Flash Wolves' loss to G2 on Day 3 of the Mid-Season Invitational.
SwordArt's Zyra was killed for first blood in this game against G2, and that was pretty much a major sign of things to come for him in this one-sided loss. Trick simply waltzed into the bottom lane and easily picked up a kill to open this game on a strong note. Just a couple minutes later, Expect came down to the bottom lane and joined in on the festivities by picking off SwordArt once again. Survival was the name of the game for him here, and he failed miserably at it.
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